As Kyle, you're developing into a Jedi with all sorts of skills and abilities at your disposal that you will need as the game presses on. The main appeal is the assortment of weapons and force abilities you'll acquire from mission to mission. This part of the game has you blasting your way through new and familiar locales throughout the classic Star Wars Universe that everybody likes and even has you running into icons like Lando Calrissian and some Skywalker guy. The main story puts players in the role of Kyle Katarn, the sometimes Jedi Knight who has to get reacquainted in the ways of The Force if you're going to see him through this latest adventure. The multiplayer game is bolstered as much as possible with several different game types, lots of customization options and lovable, gullible bots all over the place. Lightsabers and stormstroopers -unlike battle droids and Gungans- help negate the effects of level design that can be suspect in some areas. The game that Xbox owners are left with is deep with Star Wars characters, legend and weaponry and boasts superior sound effects and visuals that rival what was seen on the PC.
The console game's multiplayer component is devoid of any online play despite the fact that this was one of the strengths of the PC version and Xbox Live arrives at the same time as JKII.
However, novelty isn't the only thing the Xbox version of Jedi Knight II has lost in the months since the PC version was released. This explains how Vicarious Visions brought Raven's well received action-shooter, Star Wars Jedi Knight II: Jedi Outcast, from the PC to the Xbox without losing any of its Force-powered appeal. The formula for a decent Star Wars themed game should be so simple, especially with the power and latitude afforded us with this current generation of gaming consoles.